

It's not asking to be compared to today's greats, so if you refrain from doing so, you'll be well on your way to enjoying it. You'll notice the issues that plague the game (unfinishable quests, texture issues, game breaking bugs) but overlook all that and you'll be compensated with one of the best RPGs of all time. It's as engaging as it was on release and it's lovely to be able to revisit a classic.


Multiple endings, a lifestealing amount of gameplay and enough NPCs to run a country, Daggerfall's scope is unfathomable -it really is a gigantic game. Massive, open ended, engaging, engrossing -take your pick. You'll quickly forget about the high-definition era. Then again, did we happen to mention that it's free? Oh, we did, right, sorry.Įverything is instantly familiar, from the MIDI soundtrack to the old-school blocky graphics. It's difficult to present Daggerfall as anything unique, as it plays out like a history lesson rather than an actual game. The Elder Scrolls formula hasn't changed over 13 years - you still create a character, pick their class and set off in search of treasure. but Bethesda have rewarded us with one of the best RPGs out there. There are plenty of options available to the 'classics' for reaching new audiences, like Steam, Good Old Games, Impulse, etc. Let's repeat that over and over until it hits home. It seems they're keen not to forget their roots, which, to the delight of recession-clad gamers everywhere, has resulted in the release of the second Elder Scrolls game - Daggerfall - for free.Ĭomparing Daggerfall to the other indie games this month is a bit cheeky, because this was a game developed by a huge studio (well, they're huge now) and you can't avoid the fact that it's previously had a price tag. Before Bethesda were making post-apocalyptic RPGs, they were prancing about as elves with phallic greatswords.
