Slam (5): Up to a 3% chance per point to knock down enemies.
Close Quarters Combatant (5): Deal 3% increased damage per point to enemies within melee range, but take 1% increased damage per point from enemies outside of melee range.
Master of Arms (5): After using Rupture, the next Fury skill is free and deals 5% increased damage per point.
Gushing Wounds (1): Bleeding effects deal 45% more damage.
Momentum (5): Up to a 20% chance to generate 5 Fury (Fury generated increases with additional points).
Cut to the Bone (5): Stunning an enemy increases Bleeding on them by 4% per point for 3 seconds.
Slaying Strike (5): Damage is increased by 8% per point against enemies below 30% Life.
Blood Thirst (5): Enemies Bleed for 4% of Critical Strike damage per point over 5 seconds.
Fierce Brawler (5): Critical Hit Damage is increased by 6% per point while using Two-Handed weapons.